Front Page › Forums › H3D API 2.0 Alpha › Deformable objects This topic contains 3 replies, has 3 voices, and was last updated by Findus1 9 years, 4 months ago. Viewing 4 posts - 1 through 4 (of 4 total) Author Posts February 22, 2010 at 3:41 pm #734198 andreaskyParticipant Hi, I am a new user of H3D API. I read taht there is an ongoing integration with Bullet Physics engine. Please, could you tell me if H3D API supports deformable objects? Thank you in advance. February 23, 2010 at 7:18 am #734201 danielParticipant At the moment only rigid body physics is supported using external physics engines. Only simple deformable obects such as the deformable shape example are available out of the box. March 5, 2010 at 9:41 am #734256 Findus1Participant I’m also very interested in Bullet Physics Engine / H3D integration. Has anyone managed to coordinate the scene-graphs? It would be great to get soft-body physics running in H3D! May 8, 2010 at 7:27 am #727255 andreaskyParticipant Author Posts Viewing 4 posts - 1 through 4 (of 4 total) You must be logged in to reply to this topic.